# Sundae Robotics 11: Beyond the Gripper — Teaching Robots Dexterity Through Touch, Vision, and Play · Sun, Nov 22, 2026 · San Francisco · Free

Source: https://events.trymimetic.com/events/sf/sundae-robotics-11-beyond-the-gripper-teaching-robots-dexterity-through-touch

High Signal Event

# Sundae Robotics 11: Beyond the Gripper — Teaching Robots Dexterity Through Touch, Vision, and Play

📅
November 22, 2026

🕐
2:00 PM PT

📍
San Francisco

👥
64 attending

🎟️
Free · Approval required

## What we're seeing

- **Approval required · venue shared on acceptance**

## About This Event

🤖🍨 Grab a sundae and join Sundae Robotics, a private, invite-only Sunday series bringing together robotics researchers, founders, and builders working at the frontier of physical intelligence.

**Sundae Robotics 12**
Dexterous Manipulation, Tactile Perception & Robot Learning
**Featured Talk: Beyond the Gripper — Teaching Robots Dexterity Through Touch, Vision, and Play**

**Beyond the Gripper: Teaching Robots Dexterity Through Touch, Vision, and Play**

Keynote: **[Akash Sharma](https://akashsharma.me/?utm_source=luma)**
Research Scientist, Amazon Frontier AI & Robotics · CMU Robotics Institute PhD

Robots that impress in demos still mostly use parallel-jaw grippers, and true in-hand dexterity remains out of reach. The two standard routes each face fundamental limitations: demonstrations often force humans to act like robots, while simulation cannot faithfully model touch or real-world vision.

In this talk, Akash will present four ingredients that aim to close those gaps.

First, he will introduce **PTLD**, which learns tactile policies without ever simulating a tactile sensor by distilling a privileged simulation-trained teacher on real hardware.

He will then discuss **INVAR**, which learns visual invariance once from clean and randomized simulation pairs, allowing policies trained on clean simulation to transfer zero-shot.

Next, Akash will present **CARD**, which retargets human video, glove, and motion-capture demonstrations according to what the hand touches rather than simply how the hand moves.

Finally, he will discuss **DSP**, which turns minutes of human play into goal-conditioned dexterity through autonomous play, world models, and distillation.

Together, these works point toward a common recipe for scaling dexterous manipulation: let humans be humans, use a privileged teacher, scale with the robot's own experience, and distill what is learned into a deployable policy.

Akash Sharma is a **Research Scientist at Amazon Frontier AI & Robotics (FAR)**, where he works with **Jitendra Malik** on robot hands and dexterous manipulation.

He received his PhD from the **Carnegie Mellon University Robotics Institute**, where he was advised by Prof. **Michael Kaess**. During his PhD, he was also a visiting researcher with the **FAIR Robotics team at Meta**, where he worked closely with **Mustafa Mukadam** and **Francois Hogan**.

Akash's research focuses on robot perception using varied sensing modalities, particularly **vision and touch**, to enable dexterous manipulation. He is also broadly interested in state estimation and reconstruction in dynamic environments.

His recent work explores how tactile sensing, simulation, human demonstrations, and large-scale robot experience can be combined to overcome limitations of conventional dexterous learning pipelines. His work on **PTLD** develops a sim-to-real approach for tactile dexterity that avoids tactile simulation by using privileged real-world sensing to distill information into deployable tactile policies.

Akash has also worked extensively on general-purpose tactile representations. **Sparsh**, **Sparsh-skin**, and **Sparsh-X** explore self-supervised representations across vision-based tactile sensors, distributed tactile skin, and multimodal touch, while **DexterityGen** investigates combining reinforcement-learned dexterous primitives with human guidance for complex manipulation.

His broader research spans multi-fingered manipulation, human-to-robot skill transfer, tactile perception, sim-to-real learning, object-centric manipulation, state estimation, and scalable data generation for robot learning.

Before his PhD, Akash received a Master's in Robotics from **Carnegie Mellon University**, where he worked on object-based SLAM for robot navigation. He received his bachelor's degree in Electronics and Communication Engineering from **Sri Jayachamarajendra College of Engineering**.

**Topics**

• Moving beyond parallel-jaw grippers toward true in-hand dexterity

• Vision and touch for multi-fingered robot manipulation

• Why conventional human demonstrations struggle to scale to dexterous hands

• Why tactile simulation remains a bottleneck for sim-to-real learning

• PTLD and privileged tactile latent distillation

• Learning tactile policies without simulating tactile sensors

• Using privileged sensing on real hardware to supervise deployable policies

• Sim-to-real transfer for tactile manipulation

• INVAR and learning visual invariance for zero-shot transfer

• Separating visual robustness learning from downstream policy learning

• Training policies in clean simulation while remaining robust to real-world vision

• CARD and contact-aware human-to-robot retargeting

• Retargeting demonstrations based on interaction rather than pose matching

• Learning from human video, gloves, and motion capture

• Preserving task-relevant contacts across human and robot embodiments

• DSP and learning dexterity from human play

• Autonomous robot play as a scalable source of experience

• World models for goal-conditioned dexterous manipulation

• Distilling large-scale robot experience into deployable policies

• Combining human priors, privileged teachers, and autonomous learning

**Open Discussion + Q&A**

• Why has multi-fingered dexterity remained so much harder to scale than parallel-jaw manipulation?

• Which aspects of touch are most important for in-hand manipulation: contact location, force, slip, pressure, or something else?

• Can we obtain the benefits of tactile simulation without actually building an accurate tactile simulator?

• What information should a privileged teacher have access to that the deployed robot should not?

• How much real-world tactile data is needed to successfully distill privileged information?

• Should visual domain randomization happen during every policy training run, or can invariance be learned once and reused?

• What kinds of visual invariances transfer across different manipulation tasks?

• Why is matching human and robot poses often the wrong objective for retargeting dexterous demonstrations?

• Is preserving object contact more important than preserving human hand trajectories?

• How can demonstrations from video, gloves, and motion capture be unified despite providing very different kinds of information?

• What can humans demonstrate naturally that is difficult to express through robot teleoperation?

• How far can a few minutes of human play be amplified through autonomous robot experience?

• What role should world models play in scaling goal-conditioned dexterous behavior?

• When is distillation preferable to deploying a larger teacher policy directly?

• Could autonomous play eventually generate most of the data needed for dexterous robot learning?

• What combination of vision, touch, demonstrations, simulation, and autonomous experience is most likely to unlock general-purpose robot dexterity?

## Hosted by

[Edmond](https://luma.com/user/Edmond_)

[James (Jingxi) Xu](https://luma.com/user/jamesxu)

[haseab 🌵](https://luma.com/user/haseab)

[Founders, Inc.](https://luma.com/user/finc)

## Location

📍 San Francisco, CA

AI

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Talk

Research

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